![]() Poser's physical render capabilities are superior to iClone in terms of final output. Iclone's Apex Physics Soft cloth will run circles around Poser's cloth room. Bullet Physics in the viewscreen is faster, but it's not as in depth when it comes to controlling cloth for things like a walk cycle. I have a dual six core xeon computer with 64GB of RAM and the Poser cloth sim took 45 minutes to drap a bedsheet over a bed with a prone figure. However, cloth simulations in Poser are slow. The published artists do not use a standardized file system so you're going to have to have a good memory to find things. In Poser, in order to find a product, you're going to have to remember the Artist's name for each product if you want to navigate the tree structure to find it. It's not organized from General to Specific like a logical structure should be. In addition, the Poser Library is designed by an idiot and they don't seem intent on changing it. Poser's native controls are tiny and prolonged use will strain your eyes. In viewing your profile, you're going to more likely be in my boat where your eyes are not as good as they once were. The bad part is, that it's poorly laid out when it comes to actually working. ![]() ![]() It's a 3D Anime inspired production done almost entirely in Poser. Google RWBY and you'll see what I'm talking about. Poser's a pretty Powerful package and I've seen a lot of exciting things come out of it. If you have a small library of content and you're only going to do a few simple things -it will do. Are you looking to do a lot of special effects and stuff? Are you looking for just a person talking to the screen, or are you looking to make something closer to an animated feature? I will say this about the Poser Environment. If you are looking for just a quick and dirty way of making animations, then you have to look at some of the kinds of animations you wish to make. You want to spend your money wisely and not have a lot of regrets after you start. As Poser user, I understand where you're coming from. I can tell you this -if you're looking for a definitive answer as to which one is better, you're not going to find one. The following requirements are for Poser Pro only features:ĬUDA enabled device required for hardware accelerated final rendering (2 GB RAM minimum, Compute Capability 2.0 minimum)Ģ GHz Intel Core 2 Duo processor (64-bit CPU required)ĬUDA enabled device required for hardware accelerated final rendering (2 GB RAM minimum, Compute Capability 2.As with many things, it depends on what you want to do, and how much time and effort are you going to put into your project. OpenGL enabled graphics card or chipset recommended (recent nVIDIA GeForce and ATI Radeon required for advanced real-time preview features)Ģ4-bit color display, 1440 x 900 minimum resolutionģ GB free hard disk space (6 GB recommended) (64-bit OS required for installation)ġ.3 GHz Pentium 4 or newer, Athlon 64 or newer (1.65 GHz or faster recommended)ġ GB system RAM (4 GB or more recommended) System requirements for Poser installation are as follows: View the over $900 in FREE downloadable content you will have access to when purchasing Poser Pro 11. As a standalone character animation system, or as a component in your production pipeline, Poser Pro 11 is the most efficient way for content creation professionals and production teams to add pre-rigged, fully-textured, posable and animation ready 3D characters in any project. ![]() Render scenes into photorealistic images and video for web, print, and film projects. Includes over 5 GB of human and animal figures and 3D elements. Poser Pro 11 is the complete solution for creating art and animation with 3D characters. ![]()
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